I made an Etsy store. There are things like this in it:
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I recently saw a tweet by Matt Rix, creator of Trainyard, that got me thinking about iOS games and their, for lack of a better phrase, long-term stickiness. In my huge pile of literally hundreds of iOS games, I started to wonder which of those were the best long-term investments, the apps I found myself coming back to over and over again. I haven’t played every single iOS game out there, but here’s what I’ve come up with so far.
Assassin’s Creed real-time collectible card game with multiplayer for the iPad. I’m pretty sure that collection of words makes you jump for joy like a giddy school-aged child or means absolutely nothing to you.
If it’s the former, you should definitely keep reading, because the above phrase is a reality. Ubisoft has released a game called Assassin’s Creed: Recollection for the iPad and it’s currently $2.99 in the App Store. But beware, it’s not all sunshine, rainbows, and sharply dressed renaissance assassins; this game has some problems, some of which you really need to know about before you decide to make a purchase or not.
Have you ever wanted to be a super hero after reading a comic book or seeing a movie about them? Many game developers and designers have attempted to tap into this daydream with varying degrees of success, but Sucker Punch hits the target with panache and finesse with the inFAMOUS series, exclusive to the Playstation 3. If you’ve never heard of it, this is the review for you as I’ll attempt to cover everything inFAMOUS so far, from the original to inFAMOUS 2 and the downloadable standalone title, inFAMOUS: Festival of Blood.
It’s something every gamer seems to know when they pick up a new game, but it’s not something easily quantified or described: Is this a good game? Reviewers point to everything from graphics to sales to replay value and a list of features, but are any of those accurate measures of what makes a good game? I’ve given this question years of thought and here are the three essential factors that I think make up a good game.
As a criminology student at Rutgers University, one of my assignments was to write an analysis and criticism of a Supreme Court holding within the last few years. We were encouraged to creatively select a holding with the goal in mind of picking it apart, teasing out its implications, and relating it to criminal justice and criminology.
I took the rare opportunity to cross my academic interest in criminology with my personal interest in video games, covering the biggest landmark legal case for video games in history. What follows is my exact paper, word for word.
Limbo is a game in black and white where all of the characters are silhouettes, there is no music outside of occasional rhythmic combinations of environmental sounds, and there is no text or speech. Officially, the only story prompt is, “Unsure of his sister’s fate, a boy enters Limbo,” but I think there’s much more to it than that. I think Limbo is a wordless retelling of Dante’s Inferno. Here’s why. MAJOR PLOT SPOILERS FOLLOW.
So last night my Reader feed, Facebook, and Twitter feeds all lit up with some wonderful news: The PSN is coming back online! I wasn’t at home, so I couldn’t check for myself, but I thought that after 23 days it was about time for the network to be back online and stable.
I should have learned something from my World of Warcraft days: When a company say something is back online, that doesn’t mean it is.



