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Originally posted on Spriteborne:
Last week, Terry Cavanagh (VVVVVV) released his first iOS game, a brutal arcade game called Super Hexagon in which you play as a triangle trying to survive oncoming waves of relentless, colorful polygons. A thumping synth soundtrack pumps through the speakers while you muddle between the only two controls in the game: left and right.
The first time I played, I think I lasted about 2 seconds. I wish that were an exaggeration. I’ve since improved quite a bit on that because the game is stupidly addicting. I also think there are lots of design/life lessons to be learned from Super Hexagon, which is the point of this post. Here’s what I’ve discovered.
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I recently saw a tweet by Matt Rix, creator of Trainyard, that got me thinking about iOS games and their, for lack of a better phrase, long-term stickiness. In my huge pile of literally hundreds of iOS games, I started to wonder which of those were the best long-term investments, the apps I found myself coming back to over and over again. I haven’t played every single iOS game out there, but here’s what I’ve come up with so far.
Assassin’s Creed real-time collectible card game with multiplayer for the iPad. I’m pretty sure that collection of words makes you jump for joy like a giddy school-aged child or means absolutely nothing to you.
If it’s the former, you should definitely keep reading, because the above phrase is a reality. Ubisoft has released a game called Assassin’s Creed: Recollection for the iPad and it’s currently $2.99 in the App Store. But beware, it’s not all sunshine, rainbows, and sharply dressed renaissance assassins; this game has some problems, some of which you really need to know about before you decide to make a purchase or not.
Have you ever wanted to be a super hero after reading a comic book or seeing a movie about them? Many game developers and designers have attempted to tap into this daydream with varying degrees of success, but Sucker Punch hits the target with panache and finesse with the inFAMOUS series, exclusive to the Playstation 3. If you’ve never heard of it, this is the review for you as I’ll attempt to cover everything inFAMOUS so far, from the original to inFAMOUS 2 and the downloadable standalone title, inFAMOUS: Festival of Blood.
It’s something every gamer seems to know when they pick up a new game, but it’s not something easily quantified or described: Is this a good game? Reviewers point to everything from graphics to sales to replay value and a list of features, but are any of those accurate measures of what makes a good game? I’ve given this question years of thought and here are the three essential factors that I think make up a good game.
It’s been quite a while since I’ve done an iOS gaming round-up. Life has been, well, very busy. In my absence, however, some great games have come out and I think it’s time to give a rundown on what I think the latest must have iPad and iPhone games are. Here’s what I’ve been playing: