Spriteborne

 

Last week, Terry Cavanagh (VVVVVV) released his first iOS game, a brutal arcade game called Super Hexagon in which you play as a triangle trying to survive oncoming waves of relentless, colorful polygons. A thumping synth soundtrack pumps through the speakers while you muddle between the only two controls in the game: left and right. 

The first time I played, I think I lasted about 2 seconds. I wish that were an exaggeration. I’ve since improved quite a bit on that because the game is stupidly addicting. I also think there are lots of design/life lessons to be learned from Super Hexagon, which is the point of this post. Here’s what I’ve discovered.

 

 

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