Tag Archive: gaming


iOS: Games with longevity

I recently saw a tweet by Matt Rix, creator of Trainyard, that got me thinking about iOS games and their, for lack of a better phrase, long-term stickiness. In my huge pile of literally hundreds of iOS games, I started to wonder which of those were the best long-term investments, the apps I found myself coming back to over and over again. I haven’t played every single iOS game out there, but here’s what I’ve come up with so far.

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Assassin’s Creed real-time collectible card game with multiplayer for the iPad. I’m pretty sure that collection of words makes you jump for joy like a giddy school-aged child or means absolutely nothing to you.

If it’s the former, you should definitely keep reading, because the above phrase is a reality. Ubisoft has released a game called Assassin’s Creed: Recollection for the iPad and it’s currently $2.99 in the App Store. But beware, it’s not all sunshine, rainbows, and sharply dressed renaissance assassins; this game has some problems, some of which you really need to know about before you decide to make a purchase or not.

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Have you ever wanted to be a super hero after reading a comic book or seeing a movie about them? Many game developers and designers have attempted to tap into this daydream with varying degrees of success, but Sucker Punch hits the target with panache and finesse with the inFAMOUS series, exclusive to the Playstation 3. If you’ve never heard of it, this is the review for you as I’ll attempt to cover everything inFAMOUS so far, from the original to inFAMOUS 2 and the downloadable standalone title, inFAMOUS: Festival of Blood.

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It’s something every gamer seems to know when they pick up a new game, but it’s not something easily quantified or described: Is this a good game? Reviewers point to everything from graphics to sales to replay value and a list of features, but are any of those accurate measures of what makes a good game? I’ve given this question years of thought and here are the three essential factors that I think make up a good game.

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…it would probably never get noticed. Also, many players would be pissed. Here’s why:

 

 

 

 

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As a criminology student at Rutgers University, one of my assignments was to write an analysis and criticism of a Supreme Court holding within the last few years. We were encouraged to creatively select a holding with the goal in mind of picking it apart, teasing out its implications, and relating it to criminal justice and criminology.

I took the rare opportunity to cross my academic interest in criminology with my personal interest in video games, covering the biggest landmark legal case for video games in history. What follows is my exact paper, word for word.

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Puzzle Quest 2, successor to the fantastically addictive Puzzle Quest, recently came out for the iPhone and iPad. Can it live up to the match-three legacy of its predecessor?

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I tweeted with @the1console recently and got some answers about #Sworcery and the cool stuff going on at that studio. We talked about origins, influences, the design process, development advice, future projects, so read more to find out what Craig Adams had to say!

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I rarely get excited about random, new indie iOS game X, Y, or Z*, but one just came out that’s got me pretty much drooling (and not just because I’m on lots of post-surgery hydrocodone). It’s called Superbrothers: Sword & Sworcery EP, it just came out for iPad, iPhone, and iPod Touch, and here’s what I think of it so far.

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Pokemon Black & White have been out for just a few weeks now, so I’m betting that many of you who play have either beaten the main game or are getting close to doing so. At that point, you’re probably wondering, “What do I do now?” or, “How about some of that advanced training and battling I was doing in D/P/Pl/HG/SS?” Maybe you’re wondering where some good EV training hotspots are in this new generation. Well, have I got just the guide update for you…

 

 

 

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